Who is he?

Personal Details

  • Name: Oleg Kolyada
  • Nationality: Russian
  • Address: Moscow, Russia
  • Phone: +7 (985) 349 - 0091
  • Skype: kolyada_oleg
  • Email: contact@olegkolyada.com

Professional Profile

Video games were always my favorite hobby. Since I was 5 years old, a game console was my most treasured toy. I started to make games when I was 11 years old – me and my friends discovered board games, and I’ve made many good board games for my friends. I liked to make games more than play them. Over the years, my aspiration to make games became stronger. When I saw a computer and a computer game for the first time, I already knew – I wanted to be a professional game designer.

For me game design is not just a job, but a self-realization, and I savor the challenge to my skills and my knowledge. I strive to perform tasks meticulously and carefully, to perfect my design. Game design is full of creativity, and I find inspiration in all parts of my life – non-game events, problems, and tasks have many times offered me awesome ideas and methodologies for game design. For example, my experience and extensive knowledge of time management, planning, targeting and self-development, has enabled me to learn faster, work harder, and be more effective.

Summary of Qualifications

  • Over 10 released games
  • Over 10 years of experience in game development
  • Expert knowledge of game design
  • Good knowledge of Unreal Engine 4 (blueprints, shaders, animations..)
  • Extensive experience and knowledge of all game developing iterations
  • Detail-oriented professional with excellent communication and organization skills
  • Great experience playing various computer, console games (actions, RPG, RTS, shooters)
  • Responsible, well-disciplined, enthusiastic, self-driven, and team player
  • Strong time and project management, planning and targeting skills

Download printable resume

What he’s best at

Skills & Knowledge


Game Design Software 95%
Unreal Engine 4 75%
3d software (3DS Max, Maya, Speedtree) 50%
2d software (Substance Designer, Substance Painter, Adobe Photoshop) 40%
ZBrush 15%


Fast Reading and Super Memory

Learned how to read faster and how to improve his memory

Time management, planning and targeting

Learned how to be more effective, how to make effective plans, how to save his time, how to be punctual.

Training "I AM A LEADER"

Learned how to be a leader, how to motivate people, how to speak well and how to be more convincing.

Language Skills



  • Computer Games (6 years)
  • Game Design (8 years)
  • Game Balance (6 years)
  • Document Writing (8 years)
  • Level Design (5 years)
  • Scripting (4 years)
  • Quest Design (4 years)
  • Video Games (6 years)
  • Mobile Games (3 years)
  • Social Games (1 year)
  • Content Management (6 years)
  • Testing (8 years)
  • User Interface Design (3 years)
  • MMORPG (3 years)
  • Basic Programming (2 years)
  • Monetization (2 years)

Hobbies & Interests

  • Game industry

    Game industry

    Tracks gaming industry news every day. Subscribed to and keeps up on gaming industry publications and news portals.

  • Console games

    Console games

    Plays console games regularly. Has PS3.

  • PC Games

    PC Games

    Often plays PC games. Has steam, origin account and over 150 games.

  • Games OST

    Games OST

    Has own YouTube-channel related to gaming.

  • Belles-lettres


    Reads books every day. His favourite series are The Dark Elf by R.A.Salvatore and The Hobbit by J.R.R.Tolkien.

  • Document writing

    Document writing

    He is always in finding the ideal documentation organization. He writes documentation from home.

Professional Background

Work Experience

2018 January - PRESENT

Spellbook Creations

Founder, developer

Job Description

Spellbook Creations is a Russian indie game developer team.

2015 February - 2017 December


Co founder, developer

Job Description

Mindillusion is a Russian video game developer team.
At Mindillusion as a developer I performed tasks:

  • Wrote and maintained design documents.
  • Created, tested and tweaked gameplay, various systems, balance.
  • Created and scripted levels.
  • Collaborated with team members to review feature designs and establish realistic estimates. Projects:

  • 2011 October - 2012 February

    Bitbox Ltd.

    Game Designer

    Job Description

    Bitbox Ltd. is a Russian video game developer known for their Sandbox MMORPG "Life is Feudal".
    During "Life is Feudal" developing my responsibilities were:

  • Creating and maintaining game design documentation.
  • Projects:

    2006 November - 2015 February

    Various game developers studios

    Game Designer

    Job Description

    Game Designer
    Worked as a game designer with various small projects.

    Latest work


    • + >

      Spell Master: The Saga

      Open World Role Playing Game

    • + >

      Life is Feudal: Forest Village

      Simulator Strategy Game

    • + >

      Life is Feudal

      Sandbox MMORPG



    2006 September - 2010 July

    Magnitogorsk State Technical University

    Automation and Management

    Bachelor's Degree

    3.4 GPA

    University Profile Description

    I studied are in automation and management, which have helped me understand optimization principles, how to make any process faster and more effective, how to make any process automatic and save human resources for other purposes. Now I consistently apply this knowledge and create new optimization methodologies for improvement any processes: for example, writing documentation, creating and making balance, or interaction with developers, to name a few. Also, learning management principles have helped me hone my skills in managing game designers, executing projects, and managing game development teams.


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