Period: 03.2014 - present
RPG in the dark, cruel, but beautiful fantasy world. The world captured by evil.
However, the game is not about the fighting against the evil, but about the hero who pursues
his personal goals by fighting or cooperate with the evil. The flexible and realistic combat
system lets even a warrior novice defeat a powerful demon, if he apply right and successful tactics and fighting style.
Realistic combat system. 1st lvl hero can defeat the highlvl dragon and also can die from a bee sting.
Very smart and unique enemies. You should use a special approach for every enemy to defeat, scare or cooperate with him.
There are no quests in the game. The hero can do anything he wants. But every action has some consequences.
Tactical skills. The best way to defeat an enemy is to determine it strengths and weaknesses and devise a plan of a battle.
Unique character leveling. Warrior novice with the right tactics can defeat the skillful warrior with the wrong tactics.
Strong, but dangerous magic. The magician can defeat the whole army, and also the magician can die by inept use of magic.
The living atmospheric world where every living creature has personal goals, needs, and aspirations.
12.01.2015 - The project RPG was shelved because of Forest Village development.
13.12.2014 - The quest system was created.
24.11.2014 - The Game Loop was created.
11.11.2014 - New storylines were created.
08.10.2014 - The melee combat system was created.
14.08.2014 - The skill training system was created.
28.07.2014 - The system "hero's propensity" was created.
13.07.2014 - The system "verbal thoughts" was created.
03.07.2014 - The inventory system was created.
16.06.2014 - The system "hero's wishes" was created and described.
22.05.2014 - The game design documentation table of contents was created.
08.04.2014 - The key features were created.
25.03.2014 - The game pitch was created.
15.03.2014 - The game concept was created.
I make this project in my spare time.
Created and organized game design documentation (concept, combat system, magic system,
weapons, characters and enemies, etc.) using Atlassian Confluence.