Social fighting


Project Information

Company: IMMO Games
Period: 11.2012 - 04.2013

General Description

Social fighting based on a story. Player controls a pretty robot. This robot can upgrade his armor and can fight in the arena.


As a part of integrated project team of 20 people Oleg took a leading role in development of Robomania based documentation.
  • Wrote and maintained design documents (concept, combat systems, weapons, armor, chars, quest and storylines, dialogue, collections, UI) using Google Docs, Google Tables, Balsamiq Mockups.
  • Created and maintained developer tasks and bug reports using Worksection and Mantis reporting tools.
  • Developed battle calculator using Java (integrated development environment NetBeans 7.0).
  • Managed team of 8-10 employees across a wide range of disciplines, including software engineers, UI developers, 2D artists, animators and designers.
  • Tested and tweaked gameplay, difficulty, balance.
  • Provided feedback and design suggestions to team to improve game quality.
  • Supported development by triaging technical problems to remove gating issues and dependencies.
  • Worked closely with QA to align milestone expectations and create test plans.