Company: IMMO Games
Period: 11.2012 - 04.2013
Social fighting based on a story. Player controls a pretty robot. This robot can upgrade his armor and can fight in the arena.
As a part of integrated project team of 20 people Oleg took a leading role in development of Robomania based documentation.
Wrote and maintained design documents (concept, combat systems, weapons, armor,
chars, quest and storylines, dialogue, collections, UI) using Google Docs, Google Tables, Balsamiq Mockups.
Created and maintained developer tasks and bug reports using Worksection
and Mantis reporting tools.
Developed battle calculator using Java (integrated development environment NetBeans 7.0).
Managed team of 8-10 employees across a wide range of disciplines, including software engineers, UI developers, 2D artists, animators and designers.
Tested and tweaked gameplay, difficulty, balance.
Provided feedback and design suggestions to team to improve game quality.
Supported development by triaging technical problems to remove gating issues and dependencies.
Worked closely with QA to align milestone expectations and create test plans.