Period: 05.2010 - present
Project Genom - client sci-fi open world mmorpg, developed by indie game developers team GenomeGames.
- Non-target battle system
- Unique role system
- Up to 27 weapon types
- Unique level system
- Deep storyline
- Arena and forts
As a part of integrated project team of 25 people Oleg took a role in development of Project Genom based documentation.
Created and maintained game design documentation (concept, setting, battle system, quests system, weapons, NPCs and enemies, etc.) using Microsoft Office, Google Docs.
Created and maintained level design documentation (object and locations descriptions, properties, history, legends, content) using Google Docs,
Google Tables, Microsoft Office, 3DS MAX.
Designed combat systems and tuned weapons, abilities and difficulty (Microsoft Office, Google Docs and Tables).
Designed quest systems and scripted quests (quest properties, conditions, quest relations, complete ways) in own quest editor with C#.
Managed team of 7-10 employees across a wide range of disciplines, including software developers, 2D artists, 3D artists, designers.
Created and maintained developer tasks and bug reports using DevTrack
and Hansoft reporting tools.
In collaboration with developers created a flexible and powerful level and NPC editors.
Analyzed all aspects of the game to find improvements.
Feedback level design to ensure combat encounter suitability.