Period: 07.2007 - 09.2009
The MMORPG based on the world exploring, quests and craft. Game setting
- Ancient Russia and Europe. The game has thoughtful and flexible battle system,
a magic system, a trade system, a craft system and a punishment system.
09.2009 - Exodus Online was shelved indefinitely.
As a part of integrated project team of 20 people Oleg took a leading role in development of Exodus Online documentation.
Created and organized game design documentation (concept, combat system, magic system,
weapons, craft system, characters and enemies, trade system, punishment system etc.) using dokuwiki.
Designed, tuned and tweaked gameplay, combat system, magic system, weapons, stats, abilities and difficulty.
In collaboration with developers created a level/NPC and quest editors.
Scripted NPC AI (day schedule), enemy AI (behavior) using C++ in own NPC editor.
Created and scripted quests (quest conditions, relations and properties) using C++ in quest editor.
Created and scripted levels (objects location, properties, enemies location and respawn, weather) using 3DS MAX,
Adobe Photoshop, C++ in level editor.
Created and maintained developer tasks and bug reports using DevTrack.
Directed the implementation of all game features on a team of up to 20 people (2D, 3D artists,
UI developers, gameplay and tool programmers, client, server developers, designers etc.).
Participated in technical and artistic problem solving.
Collaborated with team members to review feature designs and establish realistic estimates.