Company: IMMO Games
Platform: vk.com (social network)
Period: 05.2012 - 10.2014
Battle of Empires is a social strategy for the Russian social network vkontakte.com.
In the game player can build your own military city and complete various story quests.
Player has a navy, aviation, military troops and vehicles for taking part in battles.
As a part of development team of 15 people, Oleg worked closely with design department, developers' team, QA team on a process of developing.
Created and organized documentation, including Concept, Game Design Document
(combat system, buildings and units, quests and storylines, UI and other gameplay systems)
using Google Docs, Google Tables, Balsamiq Mockups.
Created and scripted quests (quest conditions, quest parameters and relations) using Google Tables and LUA.
Created and maintained milestone schedules, and collected and disseminated daily status of scheduled tasks using Worksection.
Created and maintained developer tasks and bug reports using Worksection
and Mantis reporting tools.
Provided feedback and design suggestions to team to improve game quality.
Worked closely with other designers and departments to brainstorm, prototype, repeatedly test/balance/iterate.
Worked closely with QA to align milestone expectations and create test plans.