Who is he?
- Name: Oleg Kolyada
- Nationality: Russian
- Address: Moscow, Russia
- Phone: +7 (985) 349 - 0091
- Skype: kolyada_oleg
- Email: firstname.lastname@example.org
Video games were always my favorite hobby. Since I was 5 years old, a game console was my most treasured toy. I started to make games when I was 11 years old – me and my friends discovered board games, and I’ve made many good board games for my friends. I liked to make games more than play them. Over the years, my aspiration to make games became stronger. When I saw a computer and a computer game for the first time, I already knew – I wanted to be a professional game designer.
For me game design is not just a job, but a self-realization, and I savor the challenge to my skills and my knowledge. I strive to perform tasks meticulously and carefully, to perfect my design. Game design is full of creativity, and I find inspiration in all parts of my life – non-game events, problems, and tasks have many times offered me awesome ideas and methodologies for game design. For example, my experience and extensive knowledge of time management, planning, targeting and self-development, has enabled me to learn faster, work harder, and be more effective.
Summary of Qualifications
- Over 10 released games
- Over 8 years of experience in game design
- Expert knowledge of document writing, creating prototypes
- Extensive experience and knowledge of all game developing iterations
- Detail-oriented professional with excellent communication and organization skills
- Great experience playing various computer, console games (actions, RPG, RTS, shooters)
- Responsible, well-disciplined, enthusiastic, self-driven, and team player
- Strong time and project management, planning and targeting skills
What he’s best at
Skills & Knowledge
Fast Reading and Super Memory
Learned how to read faster and how to improve his memory
Time management, planning and targeting
Learned how to be more effective, how to make effective plans, how to save his time, how to be punctual.
Training "I AM A LEADER"
Learned how to be a leader, how to motivate people, how to speak well and how to be more convincing.
- Computer Games (6 years)
- Game Design (8 years)
- Game Balance (6 years)
- Document Writing (8 years)
- Level Design (5 years)
- Scripting (4 years)
- Quest Design (4 years)
- Video Games (6 years)
- Mobile Games (3 years)
- Social Games (1 year)
- Content Management (6 years)
- Testing (8 years)
- User Interface Design (3 years)
- MMORPG (3 years)
- Basic Programming (2 years)
- Monetization (2 years)
Hobbies & Interests
Game industryGame industry
Tracks gaming industry news every day. Subscribed to and keeps up on gaming industry publications and news portals.
Console gamesConsole games
Plays console games regularly. Has PS3.
PC GamesPC Games
Often plays PC games. Has steam, origin account and over 150 games.
Games OSTGames OST
Has own YouTube-channel related to gaming.
Reads books every day. His favourite series are The Dark Elf by R.A.Salvatore and The Hobbit by J.R.R.Tolkien.
Document writingDocument writing
He is always in finding the ideal documentation organization. He writes documentation from home.
2018 January - PRESENT
2015 February - 2017 December
Co founder, developer
Mindillusion is a Russian video game developer team.
At Mindillusion as a developer I performed tasks:
2011 October - 2012 February
2006 November - 2015 February
Various game developers studios
Worked as a game designer with various small projects.
Spell Master: The Saga
Open World Role Playing Game
Life is Feudal: Forest Village
Simulator Strategy Game
Life is Feudal
2006 September - 2010 July
Magnitogorsk State Technical University
Automation and Management
University Profile Description
I studied are in automation and management, which have helped me understand optimization principles, how to make any process faster and more effective, how to make any process automatic and save human resources for other purposes. Now I consistently apply this knowledge and create new optimization methodologies for improvement any processes: for example, writing documentation, creating and making balance, or interaction with developers, to name a few. Also, learning management principles have helped me hone my skills in managing game designers, executing projects, and managing game development teams.